RollerCoaster Tycoon® Classic

RollerCoaster Tycoon® Classic

By Atari

  • Category: Games
  • Release Date: 2016-12-20
  • Current Version: 1.1.9
  • Adult Rating: 4+
  • File Size: 405.94 MB
  • Developer: Atari
  • Compatibility: Requires iOS 7.0 or later.
Score: 4
From 2,682 Ratings


RollerCoaster Tycoon® Classic is a new RCT experience, combining the best features from two of the most successful and beloved RCT games in the series’ history – RollerCoaster Tycoon® and RollerCoaster Tycoon® 2. Create and run amazing parks complete with the most outrageous rides imaginable. RCT Classic includes a mixture of authentic playability, depth of gameplay and unique graphical style of Chris Sawyer’s original best-selling RollerCoaster Tycoon® PC Games, now enhanced for handheld devices. Packed with content, players can enjoy designing and building roller coasters and rides, landscaping parks and managing the staff and finances to keep their guests happy and the money flowing in. Can you become the next RollerCoaster Tycoon? PLEASE NOTE: Additional content for RollerCoaster Tycoon® Classic is available via In-App Purchase, specifically the three expansion packs: Wacky Worlds, Time Twister and Toolkit. The expansion packs are the ONLY content that require an In-App Purchase and In-App Purchases are not used anywhere else in the game. Key Features: •The Original RollerCoaster Sim: Experience all the fun from the original RollerCoaster Tycoon® and RollerCoaster Tycoon® 2 games, with a new app that combines the best elements of both classic titles. •Coaster Construction: Create incredible roller coasters – Quickly build a pre-made design or use the intuitive piece-by-piece building tools to design and theme your own unique rides. •Park Designer: Keep your guests happy by building gentle or wild rides, food and drink stalls, water rides, and even transport rides to take them around the park; Customize your park by building scenery, fine-tuning the landscape, and routing the footpaths. •Park Management: Run your park’s marketing and finances to make a profit while attracting more guests; Organize your staff to keep the park running well and looking its best. •Exciting Environments: Build the ultimate theme park in a variety of challenging environments, from the tranquility of Forest Frontiers to the bustling commerce of Megaworld Park. •Park Scenarios: Progress through 95 classic park scenarios from RollerCoaster Tycoon® and RollerCoaster Tycoon® 2. • Authentic Gameplay: Classic-style characterful isometric graphics and original amusement park music and sound effects. • Packed with Content: Includes hundreds of types of roller coasters and rides, and dozens of different shops, stalls, and facilities. Additional Content Available with In-App Purchases: 1)Wacky Worlds Expansion Pack: Find your passport and pack your bags! Wacky Worlds takes players on the ultimate trip around the globe in 17 new park scenarios! Includes exotic rides, profitable concessions and the most famous landmarks known to man including the Eiffel Tower, Big Ben, Statue of Liberty, Great Wall of China and more! Each location is packed with opportunities for success, fun and unique challenges. 2)Time Twister Expansion Pack: Travel through time with 14 new park scenarios based on historical and fantasy time-themes and build a park that is truly a blast from the past (or future if you like). Play in a Prehistoric amusement park decorated with huge animated T-Rex’s and coasters such as the Raptor Ride, or choose from Mythological times, the Dark Ages, the Rock & Roll crazed ‘50s, the Future or the Roaring Twenties. 3)Toolkit: Park Scenario Editor: Design and build your own amazing parks – Make them as easy or as challenging as you want, using your choice of scenery and rides! Includes a number of Six Flags parks to get you started. Ride Designer: Build, test, fine-tune and theme your own awesome roller coaster designs in the Ride Designer before saving them for use while playing! Import and Export: Share your saved parks, park scenarios and ride designs with friends, and try out their creations too! (Includes the ability to import most saved parks and scenarios created with the original RollerCoaster Tycoon 2 PC game).



  • A classic!

    By rubenhassel
    Please update it for the iPhone X aspect ratio ~ pop-ups gets blocked by the menubar.
  • Alidash

    By alidash2006:)
    Hey ummmmm… make the screen better for the iPhone X bcs it’s too big and I’m having a lot of trouble sooo yeah I hope u do
  • Suggestion

    By swaggender
    Superb game, just like the original but formatted very well for mobile. It would be incredible if the developers would make this app also compatible with Mac so that players can play on a computer just like the old days. I don’t see why they haven’t already tbh..
  • Excellent choice!

    By Jimjim719
    Brings back all those nostalgic fun memories!!!
  • Overall, ‘Fair’-ly good port from original.

    By Dreamcatcher Leader
    The short of it: It’s a well-designed port from my childhood for what it is from two dilapidated worlds, but of course it does have at least one ‘game-breaking’ bug (but not particularly bad), thus why I’ve decided not to give it 5 stars. The long of it: Now, let’s be clear here: Expectations were actually low for a series that have seen mediocre titles in recent years at best. But for a game of this particular type which would normally be pretty badly executed, and for the same former reason, this port was actually done surprisingly well. And that’s Ultra-Extremely important for a gamer who’s always had RCT in his heart from his early childhood at a ragtag country farm family reunion.* It has pretty much all the features you would’ve expected from the first two original games: Coasters, Flat Rides, Stalls, etc. (with a few insignificant expections), and pretty much every scenario in the game is accounted for here, with potentially some extra exclusive scenarios if I’m not mistaken. On top of that, you don’t even need the disc - let alone both discs for both *individual* games - to play this one, so you don’t have to worry about it getting scratched and being rendered unusable, by the way. To be fair, the only real reason I’ve decided not to give this game 5 stars was because of a bug, particularly tracked water rides, that would prevent it from ever working properly ‘indefinitely’. More often than not, boats would get caught at the opening end of a non-station track leading up to the station back again, thus resulting in the ‘boat has not returned!’ warning and forcing me to restart the ride. I’ve tried realigning the tracks and reducing the number of boats to prevent future sticky problems, but to no avail, and in fact I actually suspect they might as well have been totally irrelevant to the actual problem concerning these outcomes. This I consider ‘game-breaking’ because it can actually prevent other players from building their rides the way they would like to do them, and that just simply not good. However, since ports tend to have more or less the same code throughout it literation from its PC original as I would probably think, I do actually also suspect that this was a bug with the base game, and not necessarily the port itself. There *are* other spotty bugs that I’ve noticed throughout the course of my entire playthrough so far, but nothing particularly game-changing or anything. Overall, very well done port for what it was from could be described as the worst of both worlds, but it *does* need some work *assuming*, if I’m correct, ports can be recoded. (I actually don’t know this for sure yet, to be perfectly honest.) One last Bonus DL’s Review Game Fact (or at least my own opinion, anyway) before I go: People have all over often complained about the finickiness of RCT Worlds’ spline system. Now, look at it for a moment: Yes, spline systems for tracks and stuff like that *are* in fact hard to implement into a 3d game without being frustrating to use, no doubt about that. But it *is* in fact possible to do, and RCT Worlds does not ‘show’ that “3d splines are hard” - that spline system was simply badly designed. Had that particular one been executed correctly, it would’ve done, at worst, half-decently in-game compared to on paper, and even would’ve been at least mildly enjoyable at best. * That, by the way, despite the agony of having tape on my laptop’s speakers due to a broken volume control, and probably without a charger as far as I know, was actually *the* most memorable part of my time with the RCT series.
  • Love it !!

    By Pantyscrambler
    Iv loved this since my child hood! Please please add a sandbox mode?? Don’t quite on this app!
  • Wow....better than the original(s).

    By A doe doe bird
    I loved this game when it originally came out in 1999, 2002, and 2004 (RCT1,2,3) But to have it on iOS is just amazing, especially the mods they added to coasters like the LSM Launch Tracks on Twister Giga, and Looping coasters. However, they didn’t modify the scenario editor at all, and it is still just as mediocre as the first 2 games. They also did not include any of the mods that users created thru New Element, among others, to create new flat rides, coaster types (RMC, B&M Wing, intamin wing &meg-lite to name a few). This game is really good but I think that Atari could really tap into more of its potential than they have. 4/5 stars. I’ve loved it since I’ve had it, which has been over 24 months!
  • Can’t download

    By Neneixksnwnejdkskwnw
    Why is it saying that my phone is unable to download the game at this time?
  • Recent Update makes it crash!

    By Nyccole
    Like I’ve said before in my reviews, I love this game! However, the most recent update has the app on my iPad crashing every few minutes. I’m trying to finish up Micro Park and then I’ll move on to the expansion packs but I won’t be able to if this keeps happening! Please fix!
  • Long time fan!

    By Tucker Covalt
    All I want for Christmas is to be able to play my own music on the rides. Like you could within the PC game. If it can be done I would greatly appreciate it.